VIZRT 5 DESIGN TUTORIAL

Broadcast Graphics Design from Beginner to Advanced

Take your Vizrt skills from the fundamentals to building complete broadcast-ready graphics packages.

Comprehensive Vizrt 5 training course: This course walks you through the entire Vizrt workflow, from understanding scenes and asset management to creating fully animated news and sports graphics packages.

Photoshop, After Effects and Vizrt 5 Graphic Workflow

Building A NEWS Package In Vizrt 5

News Lower Third

Vizrt Textures

Lower Third Design

Breaking News Banner

Over-The-Shoulder

News Bug

Full Page Animation

Building A SPORTS Package In Vizrt 5

Sport Design Intro

Sport Box Design 1

Sport Box Design 2

Upper Right Graphic

Lower Third Graphic

Lower Third Animation

Match-Up Graphic

What You'll Learn

You'll learn not only how Vizrt works, but also how professional broadcast graphics are built, organized, animated, and controlled for live television environments. you'll work directly inside Vizrt 5 while also learning how to integrate industry-standard design tools such as Photoshop, Illustrator, and After Effects into your workflow.

Vizrt Fundamentals

  • Understanding Scenes, Geometries, Materials, and Material Definitions

  • Navigating Vizrt's Asset Management system

  • Organizing projects, folders, scenes, and reusable assets

  • Working with Classic Render Mode and Viz Engine Render Mode

  • Managing graphics for playout applications and newsroom workflows

Photoshop, Illustrator & After Effects Integration

  • Importing layered Photoshop PSD files as Vizrt scenes

  • Converting Photoshop artwork into editable Vizrt graphics

  • Importing After Effects compositions with animation and editable text

  • Building graphics with Adobe Illustrator and converting vector artwork into Vizrt geometry

  • Understanding what translates successfully between applications and Vizrt

Graphic Design Workflow

  • Understanding Scenes, Geometries, Materials, and Material Definitions

  • Navigating Vizrt's Asset Management system

  • Organizing projects, folders, scenes, and reusable assets

  • Working with Classic Render Mode and Viz Engine Render Mode

  • Managing graphics for playout applications and newsroom workflows

Materials, Textures & Visual Effects

  • Creating and editing materials and PBR material definitions

  • Building custom textures using Photoshop and Vizrt plugins

  • Creating reflections, gradients, highlights, and lighting effects

  • Working with materials, alpha channels, blend modes, and image mapping

  • Enhancing graphics with flares, masks, transparency, and visual effects

Animation & Motion Graphics

  • Mastering Vizrt's timeline and keyframe system

  • Creating entrance and exit animations

  • Working with position, scale, rotation, alpha, and texture animation

  • Controlling animation timing, easing, and interpolation curves

  • Building operator-controlled animations using stop points and continue actions

  • Creating dynamic text animations with Text Effects plugins

Template & Control Development

  • Creating editable text templates

  • Building graphics with switchable content using OMO controls

  • Creating dynamic graphics that support text, images, and video

  • Working with control plugins for newsroom and playout integration

  • Designing reusable graphic systems for live production

Sports Graphics Package Design

  • Creating reusable team branding elements

  • Designing score bugs, matchup graphics, and information panels

  • Building timeout, penalty, and instant replay graphics

  • Creating alternate team branding variations through logo and color swapping

  • Using dynamics, cloth simulations, masks, and animated effects

  • Building a complete sports graphics package from reusable components

Projects You'll Build

  • Animated lower thirds

  • Two-line news graphics

  • Breaking news banners

  • Live bugs and station identifiers

  • Over-the-Shoulder (OTS) graphics

  • Full-page graphics

  • Team-branded sports graphics

  • Reusable template systems

  • Modular graphic packages for broadcast production